Tagged: Mechanic

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Play Around Prophecies #2: Prophecies by Attribute – Know Your Opponent

This second article in our Playing Around Prophecies series for new Legends players will look at the prophecies by attribute. Knowing the prophecies your opponent might be running allows you to make better sequencing decisions for your plays and attacks. This can increase your win rate and success in Legends. In the first article of the series, we looked at...

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Play Around Prophecies and Runes #1 – The Basics

How do I play around prophecies? You’ve asked yourself that question when facing a Prophecy Battlemage deck. Maybe you’ve asked it when you lost a race in an aggro mirror match up. You’ve asked it when you couldn’t play around that last rune break which triggered a Piercing Javelin and made you lose. The prophecy mechanic is conceptually at the...

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The Consume Mechanic and the Imbued in The Elder Scrolls Legends

Moons of Elsweyr introduces the consume mechanic to The Elder Scrolls Legends. With consume, you can remove a card in your discard pile from the game to gain advantages provided by your necromancers. Triggering the Consume Mechanic For this to work, you will simply need at least one creature in your discard pile when you play the necromancer. This can...

Veteran effect - Mournhold Taskmaster Card Art
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The Veteran Effect in The Elder Scrolls Legends

The Alliance War expansion introduces the veteran effect to The Elder Scrolls: Legends. The veteran effect of a creature triggers after it survives its first attack. The mechanic is designed to promote a proactive game plan. It aims to use creatures to fight for the board or to go face, alternatively. The mechanic supports beat down strategies within aggressive or...

Piercing Javelin - Prophecy
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The Prophecy Mechanic

The prophecy mechanic is one that allows some cards to be played for free during the opponent’s turn; similar to Instant/Flash spells in Magic: the Gathering, but still different in their own way.

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The Expertise Mechanic in The Elder Scrolls Legends

The Alliance War expansion introduces the Expertise mechanic to The Elder Scrolls Legends. Expertise is a mechanic associated with The Guildsworn (attributes Strength, Intelligence, Willpower – Red/ Blue/ Yellow), a faction that combines the Mage Guild and the Fighters Guild. They are independent of all other Alliance War factions, although the other factions and Houses can actively involve the expertise...

Mobilize keyword
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The Mobilize Keyword

The Alliance War expansion introduces the Mobilize keyword to The Elder Scrolls Legends through several item cards. Mobilize is associated with the Daggerfall Covenant (attributes Strength, Intelligence, Endurance (= red, blue, purple), a faction that loves to defeat their foes with powerful enchanted weapons, engages in legendary armor and is home to some of the most skilled blacksmiths in all...

Empower Mechanic
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The Empower Mechanic in The Elder Scrolls Legends

The Empower mechanic is introduced with the Alliance War expansion. Empower is the mechanic predominantly used by the Aldmeri Dominion (Intelligence, Willpower and Agility – blue, yellow, green). Next to the Dominion, Empower will also be accessible for Assassin, Mage and Monk decks. Here is the definition of Empower: When your opponent takes damage, actions with Empower increase in effect...

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Double Cards in The Elder Scrolls Legends

Double Cards are debuting as a new mechanic in Legends in the story expansion Isle of Madness. Bethesda has explained these in an FAQ on Reddit with further clarifications in a longer thread. To save you some detective work, this article attempts to explain the mechanic on a basic level with a few examples. Disclaimer: since Double Cards have not...