New Starter Guide for The Elder Scrolls Legends

The New Starter Guide for The Elder Scrolls Legends is a key go-to-point for new players of the game. It helps you with your first steps and allows you to learn more about the various aspects of the game in a very short time. You will learn how to build your card collection and find guides, tips and tricks to play the game successfully.

1 The Basics for New Starters

The Elder Scrolls Legends is a strategy card game that is very friendly to new players. Just by playing it frequently, you can earn all sorts of rewards and expand your card collection. This new starter guide covers all important aspects. But before we go into all those details, let’s first look at some of the basic concepts in the game: Cards, Attributes, Classes and Houses define which cards you can include in your deck.

1.1 Cards

You can use four different card types in the game: creatures, actions, items and support cards.

1.1.1 Creatures

Creatures can be summoned into the lanes of the game board. Each creature has a power and health value. Most creatures also provide additional effects, as specified by the text on the card. Creatures can attack the opponent directly to deal damage to the health (this is sometimes called “Hitting or Going Face”). Creatures can also attack other creatures. In this case, they deal damage equal to their current power value and receive damage equal to the power value of the defending creature. If a creature’s health is reduced to zero, they are sent to the discard pile.

Races / Creature Types

Races, Tribes or Creature Types are the different folk from the Elder Scrolls Legends universe, you might already be familiar with from the classic single-player or online-RPG games from Bethesda. These include Nord, Khajiit, Imperials, Elves (Wood Elves, Dark Elves, High Elves), Argonians, Goblins, Orcs, Trolls, Dragons, and many many more. A brief overview shows how these races are distributed across the various attributes: Attributes & Races – A Reference Sheet for Elder Scrolls Legends and can form the basis for building some so-called “Tribal” decks.

1.1.2 Actions

Actions are played to perform a one-time effect that can target the opponent directly or one or multiple creatures, or even entire lanes.

1.1.3 Items

Items are weapon cards that are played on a creature on the board to boost the power and/or health values of that creature. Some items also provide keywords or additional other effects. If the creature bearing an item is destroyed, both the item and the creature are put into the discard pile. Similarly, if a creature is silenced, any equipped item is put into the discard pile. You can play an item with the Mobilize keyword to an empty lane. When you do, you automatically summon a 1/1 Recruit and equip the item to it.

1.1.4 Supports

Supports are cards that provide beneficial effects, or hinder your opponent usually affecting more than one creature. They are therefore not played onto a creature, but into the support area of the game board, where a maximum of four support cards can be played. While some supports provide an ongoing effect that lasts until they are removed, other support cards be activated at will, once per turn.

1.2 Guide to Attributes

The Attributes are represented by the different card colors within The Elder Scrolls Legends. They are a game mechanic to limit the card pool you can use to build your decks. You can build a deck out of a single attribute (so called Mono Decks), a class (dual attribute decks) or a House/ Faction (Decks with three attributes).

The following set of articles looks at one attribute each in more detail and explains the different strategies and the available card pool on a high level (Please note: an in-depth article for Endurance (purple) and the Neutral (gray) color is still being worked on).

An In-Depth Look at Attributes – Part 1: Strength

An In-Depth Look at Attributes – Part 1: Strength

“‘Grutsug,’ people ask me, ‘What weapon should I use? There are just so many choices!’ Why, yes, my less-battle-savvy little friends, there are! But not to worry; you don’t need to choose just one. In fact, if you’re anything like me, you’ll have much more fun with two!” -Weapon-master Grutsug Crush, Slash, Bash, and Stab Ah, Strength – The Attribute... ...

An In-Depth Look at Attributes – Part 2: Intelligence

An In-Depth Look at Attributes – Part 2: Intelligence

“Infinitely more versatile than a simple blade of steel, a good mage has a wide array of spells at her disposal. More than that, she knows when best to use them.” – Aramril, The Apprentice’s Assistant As any great fighter will tell you, there is more to battle than brawn – you need brains as well. In the last part... ...

An In-Depth Look at Attributes – Part 3: Willpower

An In-Depth Look at Attributes – Part 3: Willpower

Willpower – The attribute of charismatic leaders and cunning illusionists, of mighty warrior-poets and mad sorcerers, of stalwart soldiers and sworn protectors. Willpower is the attribute of unwavering resolve. Whether you are commanding legions and rallying troops, destroying (or dominating) anything in your path, coming back from the brink of death to triumph or guarding against imminent devastation – if... ...

An In-Depth Look at Attributes – Part 4: Agility

An In-Depth Look at Attributes – Part 4: Agility

So far we have examined the raw power of Strength, the explosive unpredictability of Intelligence, and the overwhelming resiliency of Willpower. Now we shift focus to Agility, the attribute of subtlety, precision and speed. Agility moves swiftly and silently, letting loose lethal arrows, pilfering and pick-pocketing, lying in wait in the shadows for the opportune moment to strike. What it... ...

1.3 The Classes (Dual-color Combinations)

In Elder Scrolls Legends, Classes are a combination of two Attributes that combine the strengths of the two attributes. Each class has it’s own strengths and weaknesses as it provides access to some cards, but not to others.

The available Classes are explained on this page.

1.4 Houses or Factions (Tri-color Combinations)

In Elder Scrolls Legends, Houses (or Factions) are a combination of three Attributes that combine the strength of these attributes. Each house will have wider access to a larger card pool than any Class or Attribute. However, decks with three attributes require a minimum of 75 cards, so there is less consistency in card draw (compared to 50-card decks) and decks usually include a card draw engine.

These are the Houses (introduced with Houses of Morrowind) and the Factions (introduced with the Alliance War card pack expansion).

Color Wheel for Houses of Morrowind.
Image source: Reddit user u/weipenghuang, used with permission
Color Wheel for Alliance War.
Image source: Reddit user u/wilhelmyang. Used with permission

2 Building Your Card Collection

2.1 Playing the Game as a Free-to-Play (F2P) Game

The Elder Scrolls Legends is a game that can be played as a Free-to-Play (F2P) game. It is very possible to even play the game competitively as a F2P game, although some spending wouldn’t hurt. A more comprehensive guide and a lot more tips and tricks to play TESLegends as a free game can be found in the following articles.

The Elder Scrolls Legends as a Free-to-Play Game

The Elder Scrolls Legends as a Free-to-Play Game

Can you play The Elder Scrolls Legends a Free-to-Play (F2P) game? The Elder Scrolls Legends is a strategy card game that will keep you engaged for months to come as it provides numerous possibilities to play the game. Arena modes are great for new players, there are also several story expansions for a great single-player experience and also a competitive...

How to Build Your Card Collection in The Elder Scrolls Legends

How to Build Your Card Collection in The Elder Scrolls Legends

Have you recently started playing The Elder Scrolls Legends? Have you finished the tutorial and now want to know how best to build your card collection? Do you want to know which story expansions to buy in which order, or if you should play solo or versus arena? Where to spend your gold? Let us answer all of these questions...

Alliance War Crafting Guide – Legendaries

Alliance War Crafting Guide – Legendaries

Have you saved a good amount of soul gems to craft a few legendary cards from the Alliance War expansion? Would you like to add the best staple cards from the set to your collection? This guide will help you to craft the best legendary cards for you depending on whether you prefer to play aggro or control. Legendaries in...

Alliance War – The Epics to Craft – A Guide for New Players

Alliance War – The Epics to Craft – A Guide for New Players

Have you finished crafting the legendaries from Alliance War? Do you now want to go after the Alliance War epics and add them to your collection? This guide will help you to craft the best Alliance War epics to expand your collection in the most cost efficient way. Epics in Alliance War To complete your collection of all epics in...

Karakondzhul’s Legendary Crafting Guide

Karakondzhul’s Legendary Crafting Guide

DISCLAIMER: This article is all my (Karakondzhul) opinion and it’s okay if you have a full or nearly full collection and disagree on some of the ratings. This guide is aimed at new players who have no point of reference about what constitutes a good card but want to start building towards a collection. The cards within the tiers are...

2.2 Rewards for Leveling-up Your Hero

The Elder Scrolls Legends game is great if you want to take a “free-to-play”approach: in the first few weeks, you will be able to earn new cards by leveling up your hero to level 50.  By simply playing the game you will collect soul gems and gold to extend your card pool. Each level gives you some reward, that can be used to extend your card pool. It’s important to know some details on this, so please do read the Leveling Rewards article for further details.

2.3 Buying Regular Card-Pack Expansions

In general, you can buy card packs with in-game gold or real money. Packs are available for the Core Set and several expansion sets as described here. Things will be faster when you spend gold or money, but if you play consistently a few matches every day over a few weeks, you will gradually be able to build a good card pool to build your decks. There is an important thing to know about in-game gold: you can spend it on regular core or expansion packs, but at the beginning the by far preferred option should be to spend your in-game gold on Story Expansions.

2.4 Story Expansions

Story Expansions are one of the most effective ways to extend your card pool. You pay about 1,000 or 1,500 gold for the stories to get a lot of single-player fun, real good training on the game mechanics, extra gold and soul gems (to spend on more cards) as well as really good cards you can only get in these expansions. Gold is relatively easy to get by winning games and progressing your hero. Have a look at this general article about Story Expansions for a general overview of what’s available. If you are wondering which stories to acquire first, please check out How to Build your Card Collection in The Elder Scrolls Legends.

All stories can be played on Normal difficulty but also on Master level which is actually pretty challenging and it might take you multiple attempts to complete such a mission successfully. 

TESL.BLOG has created “Master Guides” to help you in completing the difficult Master levels of the story expansions. The master level provides even more soul gems, additional gold, as well as sometimes a premium card. Our guides showcase both decklists from the community, as well as YouTube videos created by other content creators. So most credit goes to them, but we wanted to create a nice reference point. The following guides should be a good go-to point if you are struggling to complete a mission or two, please see them here:

2.5 Promotional Card Set Collections

Promo Card Sets are a collection of a few new cards, that are usually pretty strong and provide interesting game mechanics. These promo sets can usually be purchased for 1,500 in-game gold or a reasonable amount of money. Some of the promotional cards are rather strong, so new starters to the game should very seriously consider to acquire the cards. Some cards are also forming new deck archetypes and have influenced the meta very heavily and still provide very viable cards. The following promo sets are available (click on the links to get a more detailed review):

2.6 Monthly Reward Cards

Monthly Reward Cards are frequently granted at the end of a month to players having good success in ranked competitive play with constructed decks. These cards are among the most difficult to obtain for newer players, as they can only be earned during that particular month and not purchased by other means. It is therefore recommended to play in ranked games and achieve level 9 to earn one copy of the card, or level 5 to earn two copies of the card and ideally level 1 to receive three copies of the card. To obtain cards from month you have already missed, you have to use your soul gems. It is highly recommended to keep all your soul gems strictly for acquiring these monthly reward cards. The top Monthly Reward Cards you need to craft are explained in the Monthly Reward Cards – Crafting Guide.

Old Salty’s Assault – Uses and Synergies

Old Salty’s Assault – Uses and Synergies

Old Salty’s Assault is the monthly reward card for August 2019. Bethesda continues to release cards that improve existing and underplayed archetypes to reward players for their monthly grind on the ladder. This month is no different. But rather than asking the question, “is this card good,” or “what archetype does this buff,” the most important question to ask right...

Sentinel Reclaimer – Uses & Synergies

Sentinel Reclaimer – Uses & Synergies

Sentinel Reclaimer is the monthly reward card for July 2019. For your success in ranked play last month, you were rewarded with a 3-cost 2/3 Redguard that puts two items into your hand with its summon ability: one the neutral 1-cost +1/+0 Steel Dagger, and the second the blue 2-cost +3/+0 Steel Sword. In total this gives you 6/3 in...

Murkwater Scourge – Uses & Synergies

Murkwater Scourge – Uses & Synergies

Murkwater Scourge is the Monthly Reward card for March 2019. It has been about a year since the Gobbos got some love from the Legends card designers. In fact, Goblins received a substantial downgrade after the Goblin Skulk nerf in patch 2.5 in December 2018. Now, we are getting a 4-cost 3/1 Goblin who puts up to two Curses into...

Training Grounds – Uses and Synergies

Training Grounds – Uses and Synergies

Training Grounds is the Monthly Reward card for February 2019. The 4-cost, neutral support card comes as an epic. The card comes with a buff-effect for tribal decks: When you summon a creature, give it +1/+1 if it shares a type with the top creature in your deck Training Grounds’ special ability If you made it into the top 1,000...

Ashlander Punisher – Uses and Synergies

Ashlander Punisher – Uses and Synergies

Ashlander Punisher is the Monthly Reward Card for December 2018. Bethesda kicks-off 2019 for their Elder Scrolls Legends franchise with an absolute blast of an Archer card. Before we look at the uses and synergies, let’s take a moment to admire the card art. Isn’t it absolutely stunning? That grey-skinned, pointy-eared Dark Elf is covering his mouth and nose because...

Frenzied Alit – Uses and Synergies

Frenzied Alit – Uses and Synergies

Frenzied Allit is the Monthly Reward card for November 2018 in The Elder Scrolls Legends. Frenzied Alit is another "flagellation" creature. It increases in power by +1/+0 when it takes damage.

Altmer Dragonknight – Uses, Synergies and Counterplays

Altmer Dragonknight – Uses, Synergies and Counterplays

Altmer Dragonknight is the Monthly Reward card for October 2018 in The Elder Scrolls Legends. Altmer Dragonknight is an epic 3-cost 3/2 High Elf from the Mage (blue/yellow) class that has a special effect when combined with actions: At the end of your turn, if you played an action, Altmer Dragonknight gains +2/+2. He relies on a very consistent amount of...

2.7 Premium Cards

The Elder Scrolls Legends has some great premium cards with enhanced animated artwork. They offer no additional value, other than the enhanced card art, so they are more for collectors and avid fans of the game. Some cards look stunningly amazing for sure. Hence, it is highly recommended to take a decision early on in your game progression (maybe after your hero has reached level 50), to see if you want to invest a little or a little more or a lot into these cards. More details can be found in Premium Art Cards in The Elder Scrolls Legends.

3 Arena Guides

A great way to build your early card collection are the arena modes. In Solo Arena you aim to win up to 9 single-player matches against different AI opponents to win increasingly better rewards. Your maximum reward is at 9 wins. You need event tickets or gold to enter solo arena. Acquire one event ticket during the tutorial and earn additional ones as daily login rewards. You have a random chance of winning event tickets when you watch any Legends player on Twitch. With no tickets left, you can play arena at the cost of 150 gold.

Versus Arena is the same as solo arena, but you play against human opponents. Since versus arena is more difficult than solo arena, you only need 7 wins for the best rewards in this mode. It’s the best way to earn rewards, but it can be challenging depending on the opponents you are matched against.

Check out the solo arena guide on the r/elderscrollslegends subreddit and Lord Reman’s Arena Tier List.

4 New Starter Guide – From New Starter to Master

We are still expanding this section on the site, but there is already some great content around. Check out the Gameplay section and the Tools and Guides for Deckbuilding in The Elder Scrolls Legends. A few selected articles:

Leave a Reply

This site uses Akismet to reduce spam. Learn how your comment data is processed.

%d bloggers like this: