Support Tutors in The Elder Scrolls Legends – An In-Depth Look

The Elder Scrolls Legends has some very powerful support cards in each attribute. Whether it’s World Eater’s Eyrie, Wrothgar Forge, Mages Guild Retreat, Divine Fervor, Mechanical Heart, Swindler’s Market, Thieves’ Den, Ring of Namira, High Hrothgar, Mushroom Tower, Haunted Manor, The Night Mother or Altar of Despair. You will certainly have a few decks in your current deck lists, where you use one of them. Support Tutors can help you draw your supports more consistently and thus, increase your win rate.

This article provides an in-depth look at the few dedicated support tutors available in the game. Please note, that we are using a rather broad understanding of what a tutor is (see Tutors in The Elder Scrolls Legends – The Basics as opposed to the common understanding):

  • Draw Deck Support Tutors: Draw you a support from the draw deck.
  • Discard Pile Support Tutors: You draw a support from the discard pile.
  • Support Pseudo-Tutors: You draw a support from out-of-nowhere.

Also note, that there are additional cards that can tutor supports, like Laaneth for example. These will be discussed in a future article. But let’s dive into the support tutors in TESL.

Support Tutors from Draw Deck

Dagi-raht Mystic

dagirahtmystic.pngDagi-Raht Mystic is a 5-cost 4/5 Khajiit who draws a random support card from your deck, whenever he pilfers. His 4/5 body is not great, but also not totally terrible for a 5-cost. However, his real power is buried in his support tutoring ability. Dagi-Raht Mystic can be a good addition to a deck that relies heavily on one or more supports, particularly in Support Mage decks. Whenever you play him, your opponent will likely immediately try to remove him with a Javelin, as they usually fear some Support combo is going to be started, so you might consider to give him some extra protection:

Ruin Archaeologist and Treasure Map

Ruin Archaeologist is a 3-cost 2/5 High Elf that draws a card, when her Treasure Hunt ability is triggered by a support card. This in itself is not a support tutor, but just card draw. However, when equipped with Treasure Map, the Ruin Archaeologist will draw a support from your draw deck for you.

Siege of Stros M’Kai

Siege of Stros M’Kai

Siege of Stros M’Kai is a 10-cost action that only works in Singleton decks. At the start of play, Singleton decks contain only one copy of each card. Usually, you would include three copies of a card for draw consistency reasons, but Singleton decks do not allow for this. Consequently, Singleton decks usually contain some weaker cards, when compared to regular decks with the same game plan. To compensate for this, The Elder Scroll Legends currently has three powerful cards (introduced with the Forgotten Hero Collection) that are aiming to make-up for the Singleton-disadvantage.

The Siege is probably the most powerful card of these three and the reason why Singleton decks are fun to play and to build. The Siege summons (not draws!!) a random creature, item, support and action from your deck. Some have designed their Singleton deck to include only one or two powerful items and only one or two very powerful supports. The card might even become more powerful, as the card pool of TESLegends is expanded.


Synergies for Siege of Stros M’Kai

But already today, there are great synergies:

  • The obvious synergy is with Seht’s Masterwork, a support card that reduces the cost of all your cards in a singleton deck by one magicka.
  • With Therana on board, you will also get three 0-cost copies of the Siege re-shuffled into your deck. If Siege is your only action in the deck, you can use action tutors
  • Mushroom Tower on board let’s you sacrifice another creature to play two Siege’s.
  • You can use the Siege to pull Ulfric’s Uprising from your deck, with two almost full lanes of creatures that each has a powerful summon-ability.
  • Mages Guild Recruit reduces the cost of an action in your hand by 2 magicka. This makes the Siege accessible as early as turn 8. Additionally, with Seht’s Masterwork, Thieves Guild Fence in play and the Ring of Magicka, you could play it as early as turn 5.

Support Tutors from Discard Pile



Excavate is a blue 3-cost action (from Return to Clockwork City, a story expansion). It allows you to draw an item or a support from your discard pile. Consider to include this action in your deck, if you would like to re-use a powerful item multiple times and also have a unique or an important support that you might need to re-cover from your discard pile.

If your deck runs such critical items and/ or supports, Excavation can give you a bit of flexibility regarding the amount of items or supports you include in your deck. For example, you might want to run only two copies of the item(s) or support card you need and add two copies of Excavate to re-cover the one or the other. This allows some greater flexibility in your builds.

Combo decks, that run the blue Intelligence attribute and rely on a support and/or action card in their combo can also greatly benefit from Excavate to recover the combo piece from the discard pile.

Support Pseudo Tutors

shiveringapothecary.pngThe only dedicated support pseudo tutor in The Elder Scrolls Legends is Shivering Apothecary. She is a 4-cost Imperial with 2/2, who summons a random elixir from out-of-nowhere. Many players do not like RNG effects and might prefer to include the best-suitable elixir for their deck directly. Note, however, that the Apothecary summons the elixir without additional magicka cost.

As you are aware, all elixirs in TESL have to be activated and can be used three times each. Here is a detailed breakdown:

  • 1-cost: Elixir of Vitality: Gains 2 health
  • 2-cost:
    • Give a creature cover with the Elixir of Light Feet.
    • The Elixir of the Defender gives a creature Guard.
    • Buff a creature with +0/+1 using the Elixir of Vigor.
  • 3-cost: Elixir of Conflict: Gives a creature +1/+1
  • 4-cost: Skirmisher’s Elixir: Gives a creature +2/+0 and Breakthrough
  • 5-cost: Elixir of Deflection: Gives a creature a Ward.

As a result, Shivering Apothecary has a 28.57% chance to summon a yellow card, and a 14.29% chance to summon any of the other colors. This makes her an option to proc Unite the Houses, which requires one card of each color in play to win the game.

What’s Next

In the next article of our mini-series about tutors, we will be looking at Creature Tutors and the tutors that allow you to fetch a card of any type from your deck. In the meantime, please check out our existing articles looking at tutors:


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