Attributes & Races – A Reference Sheet for Elder Scrolls Legends

Several cards in The Elder Scrolls Legends are related to specific races. There are cards, providing specific effects based upon the race of the creature. To illustrate this, we can look at the “Animal” race (which is actually a group of races). The following cards are a few examples for synergies:

The distribution of races by attributes is important information for deck building. The following provides an overview of this distribution, and has originally been collated by tspark868, who posted this on reddit. I have updated it now, so it would reflect the latest card releases. I have added a column for primary and secondary Attributes, Primary Attributes means that a lot cards of that Race are available in the Attribute(s), whereas Secondary Attributes indicate that a few, but not many cards of that race are available in the corresponding attribute(s).


  • S-Strength (Red)
  • A-Agility (Green)
  • I-Intelligence (Blue)
  • W-Willpower (Yellow)
  • E-Endurance (Purple)
  • N-Neutral (Grey)

Races and their Attributes

RacePrimary Attributes (many cards)Matching ClassSecondary Attributes (few cards)
Wood ElfS AArcherI W N
RedguardS IBattlemageA E
NordS WCrusaderI A E N
OrcS EWarriorI
Dark ElfA IAssassinS W E
KhajiitA WMonkI
ArgonianA EScoutI
High ElfI WMageNone
BretonI ESorcererNone
ImperialW ESpellswordI


Races occuring in multiple Attributes

AnimalS A W E N
Ash creatureS A I
DaedraS A I W E N
LycanthropeS A E
DragonS A I W E N
LurcherS A
GiantS E
UndeadI E N


Attributes and their Races

AttributesPrimary RacesOther races in this color and othersRaces only in this color
StrengthOrc, Nord, Redguard, Wood ElfAnimal, Ash Creature, Daedra, Dark Elf, Dragon, Fabricant, Giant, Lurcher, Lycanthrope, SkeeverImp, Minotaur, Ogre.
IntelligenceDark Elf, High Elf, Breton, RedguardArgonian, Ash Creature, Fabricant, Imperial, Khajiit, Nord, Orc, Undead, Wood Elf, WraithHarpy, Nereid, Wamasu
WillpowerImperial, Khajiit, High Elf, NordAnimal, Daedra, Dark Elf, Defense, Fabricant, Wood ElfWolf, Mantikora, Kwama
AgilityArgonian, Wood Elf, Dark Elf, KhajiitAnimal, Daedra, Fabricant, Lurcher, Lycanthrope, Nord, RedguardGoblin, Spriggan, Chaurus, Centaur
EnduranceOrc, Argonian, Breton, ImperialAnimal, Daedra, Dark Elf, Dragon, Fabricant, Giant, Lycanthrope, Nord, Redguard, Undead, WraithTroll, Mammoth
NeutralDwemer, FactotumAnimal, Defense, Dragon, Nord, Skeever, Wood ElfDreugh, Fish, Reachman

List of cards with Race Synergy

If you want to play a certain race, the following cards provide synergetic effects with the race, e.g. special buffs:

List of cards with Race Synergy 

RaceSpecial Synergy Cards (Attribute, Unique = U)
Wood ElfWood Elves are famous for their ping (=1) damage that they cause when summoned to one/all creatures in a lane.

- Camoran Scout Leader (A): Summon a 2/2 Wood Elf Scout with Charge in each lane with a Wounded enemy creature.
- Fallinesti Reaver (Archer): Destroy all Wounded enemy creatures in this lane
RedguardRedguards benefit from items.
- Merric-at-Aswala (Battlemage, U): Equip each friendly creature in this lane with a random item.
- Forsworn Looter (N): Pilfer: Draw a random item from your deck with cost equal to Forsworn Looter's power.
Nord- Ulfric Stormcloak (S, U): When you play a Shout, draw a random Nord from your deck.
Note: Greybeard Mentor (N) is a Nord, that draws a random Shout from your deck!
Orc- Orc Clan Shaman (S): Other friendly Orcs in this lane have Breakthrough
- Stoneshand Orc (S): Deal 1 damage to an enemy creature for each friendly Orc.
- Bangkorai Butcher (S): +2/+2 if you have another Orc
- Wood Orc Headhunter (S): Gains Charge if you have another Orc.
- Steelheart Vanquisher (E): Slay: Give friendly Orcs +1/+1
- Wrothgar Kingpin (E): Gains +1/1, when you summon another Orc
- Chieftain's Banner (E): Friendly Orcs have +0/+2
- Militant Chieftain (Warrior): Summon: Draw a random Orc from your discard pile. Other friendly Orcs have +1/+1
- Gortwog gro-Nagorm (Warrior, U): At the start of your turn summon a random creature from your deck to a random lane (Note: this does not only affect Orcs but also Orcs).
Dark ElfDark Elves are individually very strong cards and do not required much race synergy.
KahjiitAs many Khajiit bear the Pilfer attribute, the following cards, interacting with Pilfer should be considered:
- Brynjolf (A, U): Drain. When a friendly creature Pilfers or Drains, gain 1 magicka this turn.
ArgonianNo particular synergy between Argonians, but very powerful keywords, magicka manipulation, card draw and cost reduction.
High Elf- Thalmor Embassy (I): High Elves cost 1 less.
BretonGuard and Ward creatures are very strong in combat.
- High King Emeric (Sorcerer, U) deals 2 damage for each creature with a Ward.
ImperialImperials are the basis for so-called "token" decks, i.e. they come seldom alone, but in "hords"
- Legate Rikke (W, U): When you summon an Imperial, summon a 1/1 Imperial Grunt in the other lane.
- Hero of Anvil (W): Hero of Anvil costs one less for each creature summoned this turn.
- Imperial Siege Engine (W): Summon: +1/+1 for each other friendly creature
- Legion Praefect (W): Summon: Give other friendly creatures +1/+1
- and many more
DragonMost effects occur when a dragon is summoned:
- Blades Lookout (S): Card draw
- Ghost Sea Lookout (I): Gains ward
- Dragon's Fury (I): Deals 3 extra damage for each friendly dragon
- Cliffside Lookout (W): Gains +1/ +1
- Devour: Destroys a creature with 4 power or less and gives its keywords to a random dragon in hand
- Woodland Lookout (A): Gain 4 health
- Ancient Lookout (E): Summons a Draugr Sentry with Guard
- Dragonplate Armor (E): +2/+2 if Dragon in discard pile
- Innkeeper Delphine (E,U): After playing a dragon, Innkeeper Delphine turns into Grandmaster Delphine
- Midnight Snack (N): Last Gasp: Reduce cost of a dragon in hand by 1
- Dragon Mound (N, U): Transform all cards in deck to dragons. Dragons cost 1 less.
-Alduin (N, U): Costs 2 less for each dragon in discard pile. Summons a dragon from discard pile at start of turn
Animals- Eldergleam Matron (A) puts a random Animal into your hand.
- Guar Stablemaster (A) gets +1/ +1 and Guard if you have an Animal.
- Wild Beastcaller (A) summons a random Animal.
- Shadowgreen Elder (A) gives other friendly Spriggans and Animals +2/+2 when summoned.

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